![]() ![]() Next came developers and then testers.īut a problem remains, even if your games are brilliant, you don't have enough fans to self-publish a big game to make your studio profitable. In the blink of an eye you are hiring artists to improve the visual aspect of your games. ![]() Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick your next local. You are renting a tight place that allows you to develop your first game. January 1975, you've just created your own video game company.
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